Forza Horizon 6 Tuning Guide
The single biggest skill gap between casual and competitive FH players.
Last updated:
The four pillars
- Tires — pressure, compound, width.
- Suspension — springs, anti-roll bars, ride height.
- Differential — acceleration and deceleration lock.
- Gearing — final drive + per-gear ratios.
Baseline numbers (S1 road)
| Setting | Front | Rear |
|---|---|---|
| Tire pressure (psi) | 30 | 30 |
| Camber (°) | -1.5 | -0.8 |
| Toe (°) | 0.0 | 0.1 in |
| Anti-roll bar | 28 | 22 |
| Diff accel | — | 45% |
Class-by-class tuning notes
- D / C class — accept understeer; chase weight loss before power.
- B / A class — the sweet spot. Tune around grip, not horsepower.
- S1 (901 PI) — most multiplayer racing lives here. See our Best S1 Cars for tuned picks.
- S2 (998 PI) — chassis stability over power. Hypercars in Best S2 Cars.
- X class — uncapped chaos. Best X Class covers it.
Tuning for Japan-specific terrain
- Touge / Hakone — soft front, neutral diff, sport tires. See FH6 Touge Battles.
- Tokyo street — short gearing, stiffer rear bar, drag-leaning camber.
- Hokkaido snow — AWD, soft springs, rally tires.
- Coast / Pacific — mid-range gearing, slight rake for stability over crests.
Drift-specific setup
Drift tunes diverge sharply from grip tunes. Full breakdown in our FH6 Drift Guide.
- Anti-roll bars: front 35, rear 1 (rear bar near zero is the trick).
- Differential: 100% accel, 0% decel.
- Camber: −5 front, −2 rear.
- Tire pressure: 35 psi all four — initiate the slide, ride it out.